![]() Because of their size, these cities provide many more resources and take considerably longer to explore and fix up. Large Towers can generate in these cities. As roads branch off from the main road, the probability of subway tunnels decreases. ![]() There will be at least one main road that goes straight from one end of the city to the other and this road will always have subway tunnels below. These cities can range from 304 up to 528 blocks across and contains many roads and intersections. Two larger abandoned cities will generate in the second ring between 10 blocks from world center. This city is meant as a starter city for players to get resources from or to fix up and expand. No Large Towers will be generated in this city. These roads will always have subway tunnels below. This city is 144 blocks across and contains two roads that cross at one intersection in the center. One small abandoned city will generate in the first ring between 5 blocks from world center. It has settings for things such as how much glass and streetlights are missing, how many towers generate with iron blocks (if any,) if there should be spawners in buildings, etc. There is a section of the config for adjusting how abandoned cities generate. They generate in square rings based on the world center (x:0, z:0) Currently there are only two rings and three abandoned cities. They will generate with other mods installed such as Biomes O' Plenty and Realistic Terrain Generation. Abandoned Cities can naturally generate in any biome including Ocean.
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